Joseph Hallenbeck

I came across a used macro lens for sale recently. I’ve had an eye out for a macro for some time, but they are one of those specialty kinds of lenses that don’t seem to be for sale used in the same bulk as consumer kit lenses or ultra-zooms. Here’s the results of my first real test of the lens:

Mushroom

Settings

Model: Nikon D80 /w AF Micro-Nikon 200mm f/4.0 IF-ED

Shutter: 1.3 sec

Exposure Program: Manual

F-Stop: f/18

ISO: 400

Focal Length: 200mm

Lighting: None

And for those of you who would like to see it blown up to 100% we can really see the details that macro photography allows:

Mushroom

May 02, 2012

Portal 2: A Rave Review

Filed under: Literary Criticism

Okay, Portal 2! What could be said about Portal 2 that wouldn’t already be known by anyone who stumbles upon this blog?

Portal 2 is amazing? That’s a given since this is a product of Valve we are talking about here. Valve just does a very good job on it’s games and Portal 2 is no different. This is a product that has been polished until not one little error remained. Every line of dialog is a pleasant suprise, every puzzle an innovative joy and I am only sad that it is so short.

For those who may have been laying beneath a rock – Portal 2 is a first-person puzzle game built using Valve’s Source engine, that is the same engine responsible for the likes of Team Fortress, Left 4 Dead, and Half-Life 2. Except instead of focusing on run-and-gun gameplay, Portal uses the first-person perspective for an entirely different take. Your gun shoots portals. Left click and it sets an entrance on a wall. Right click anywhere else and you create a doorway that will take you from one space to the next.

It’s like playing in an M.C. Escher painting and the challenge is simply being able to visualize the problem of moving between point A and point B. At first this is rather simple. Shoot a portal on a wall, put another one somewhere else and hop through. But the puzzles become increasingly challenging as the game progresses requiring a great deal of creativity upon the player’s part to simply navigate the levels.

And as a companion to your trials you get a collection of some of the most delightful, twisted characters that I have seen in a game before: GlaDOS, Wheatley, and Cave Johnson exist to torment, mock, and serve up a kind of science-experiment-gone-wrong scenario as Chell (our protagonist) delves into the bowels of Aperture Science to uncover where it all began.

If I am beaming about the game it is because it is just that much fun. It has been a long while since I hit a game that I just could not put down and Portal 2 is definitely hard to put down.

The Sun I came upon the film Sunshine by way of the exemplar Moon. The latter being perhaps one of the best instances of hard science fiction that we have seen in theatres since 2001 A Space Odyssey. Sunshine, while a very good film, cannot live up to Moon simply because of some very basic plotting issues. Nevertheless, it is a very interesting science fiction flick.

Sunshine works on the premise that in fifty-some years the sun’s light has begun to dim plunging the earth into an eternal winter. In order to revive the fires of the sun, Icarus was sent to detonate a payload with “the mass of Manhattan” into the sun’s surface. This mission, for unknown reasons failed. The film begins following the second mission (Icarus II) as it retraces the steps of the Icarus I in an attempt to follow up on the same mission.

This is decidedly a psychological film — one that draws upon many past science fiction themes of the lonesomeness and vastness of space and how this conveys the minuteness of humanity in the cosmos. It is particularly interesting how involved the main cast gets into the sheer importance of their mission and the willingness to throw everything away for their mission. That said, they are very human characters, not the machismo heroes of the action-suspense genre we often see out of Hollywood.

The sun, our antagonist, plays so many roles for our heroes as they address it both as a villain who threatens the ship and with a kind of spiritual reverence held by various pagan sun gods.

The very name Icarus seems to very important to understanding the film. In the old Greek myth, Icarus is the son of Daedalus the inventor. The two are imprisoned onCrete and in a stroke of genius Daedalus constructs wings for the two to escape the island by flying through the heavens. Daedalus warns Icarus that the wings are fragile and made of wax which will melt if he flies two close to the sun. Nevertheless, Icarus is too taken up with the excitement of flight and flies higher and higher until his wings melt and he plummets into the sea.

Herein we can see the fate of Icarus the ship — a work of technological achievement sent on a mission to visit Apollo himself. In flying so close to the sun, it chances total destruction by it’s firing furnace and only by a massive aspis-styled that reflects the sun’s light.

Returning the mythical elements, the crew seem to be in awe of the sun. They spend hours watching it’s furnace glow, talk reverently about it, and dream nightmarish dreams about it’s flames.

Scene Reminiscent of 2001 A Space
Oddyssey

The only issue with Sunshine? Besides introducing the ridiculous cliché of an accidental oxygen shortage, the third act forgets who it’s antagonist is. The sun, such a perfect villain for a man-vs-nature plot is supplanted by the mad captain of the Icarus I who boards the ship and turns an otherwise amazing film into a run of the mill slasher flick. The captain, burnt by the sun’s rays, and having lived alone aboard the Icarus I for seven years believes the sun that the sun is God and that it has commanded him to abandon the mission.

While I can appreciate the sun-god motif in the film and the interesting questions that Sunshine brings to the table about how we have related to our star over the centuries — the rabid fundamentalist captain is out of place in this film. He suddenly interrupts our story and transforms it into a battle between science and fundamentalism or man-vs-man which is not altogether what we have been promised in the first two acts.

Indeed, the violence that the deprived captain inflicts upon the crew is a merger of horror into an otherwise fulfilling film. I do enjoy the occasional cerebral horror film. However, in Sunshine I was not expecting a razor-blade wielding maniac to suddenly appear and displace the sun from it’s dominant role of antagonizing our heroes and I do not think his addition adds anything to the film other than to pad it out an extra twenty minutes.

Despite the plotting flaws, Sunshine is an excellent example of how cinematic science fiction can rise above the empty plots ofHollywood action-suspense flicks into truly masterful pieces that explore our relationships with being. I highly recommend watching it.